Why doesn't sensitivity transfer 1:1 natively?
Each game engine defines its own angular displacement per mouse count (yaw). For example, Valorant uses Riot's
calibrated standard of 0.07° per tick, while Source/Source 2 engines (CS2) default to
m_yaw 0.022. AimSync bridges these differing rotational coefficients so your physical mouse
displacement on the desk remains exactly identical.